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Contact Name
kathryn widhiyanti
Contact Email
kathrynwidhiyanti@gmail.com
Phone
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Journal Mail Official
jags@isi.ac.id
Editorial Address
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Location
Kab. bantul,
Daerah istimewa yogyakarta
INDONESIA
Journal of Animation & Games Studies
ISSN : 24605662     EISSN : 2502499X     DOI : -
Journal of Animation & Games Studies (JAGS) merupakan jurnal interdisipliner mengenai perkembangan riset, rekayasa cipta, studi pustaka maupun kajian di bidang animasi dan game yang termasuk dalam ranah seni terapan media rekam.
Arjuna Subject : -
Articles 6 Documents
Search results for , issue "Vol 5, No 2 (2019): Oktober 2019" : 6 Documents clear
FILM ANIMASI 2 DIMENSI, “JACK THE CHICKEN!” Ari Bakkas Pratama; Mahendradewa Suminto; Andri Nur Patrio
Journal of Animation and Games Studies Vol 5, No 2 (2019): Oktober 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i2.2994

Abstract

Animated movie “Jack The Chicken” tells story about a chicken named Jack that bored and ungrateful with anything that are given by his master. This animation tells the audiences about being grateful for everything they’ve got. This animation video has three minutes duration with simple character design. This animated movie setting and scenes are largely supported by its background and backsound because it has no dialogues. This movie was made with 2D technique where most of the creation processes were done digitally. These digital processes were done to make the works easier and shorten the duration of the works. Manual work progress also had been done especially on early stages of creation e.g. idea developing and character design.
Indeks Subyek Tegar Andito
Journal of Animation and Games Studies Vol 5, No 2 (2019): Oktober 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

“ROCKET TO ROCKET”: SEBUAH KISAH TENTANG CITA-CITA DAN HARAPAN Yholanda Kunthi Anggriva; Mahendradewa Suminto; Agnes Karina Pritha Atmani
Journal of Animation and Games Studies Vol 5, No 2 (2019): Oktober 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i2.3045

Abstract

Rockets are spacecraft, missiles, or flying vehicles that get a boost through rocket reactions to fluid materials. In this film the rocket represents dreams and hopes. The process of launching a rocket is the process of reaching someone's dream. The process of launching missiles into space is not easy, but that doesn't mean it can't. This film, invites the audience to be sure of hope and dare to fight for it. The creation of this animated film is presented in the form of 2D animation without using any narration or dialogue. As a support for the atmosphere, music is created that can build an atmosphere. Not forget the 12 principles of animation applied in this animated film to strengthen and improve the artistic impression as a support of visualization. The twodimensional animation technique is intentionally used because the visual form of 2D animation has a light but easy to remember impression.
"Sibaaqun" Edukasi Pengenalan Huruf Hijaiyah Melalui Permainan Papan Moch. Tryandi Budiman Sasmita; Samuel Gandang Gunanto; Pandan Pareanom Purwachandra
Journal of Animation and Games Studies Vol 5, No 2 (2019): Oktober 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i2.3033

Abstract

The world of children is identical with a games or playing. Children learn by playing or by playing a game. But as time goes on, many games have more negative effects on children. The creation of works with the title "Sibaaqun Educational Media Introduction to Hijaiyah Letters and Islamic Literature through the Board Game", has the purpose of conveying knowledge of Islam and introducing the Hijaiyah letters to children through board games. The creation of the work of this board game intends to reduce the negative impact that children receive when playing. By making a game by inserting education in it, and also how to make the game run is non-boring. With the creation of this work, children can learn by playing. Children will get Islamic education in a board game.Keywords: board game, Hijaiyah letters, Islamic games, children's games
PENGEMBANGAN GAME 3D “EVERPLANE” DENGAN LEAP MOTION Galang Ihsan Isnanto; Samuel Gandang Gunanto; Agnes Karina Pritha Atmani
Journal of Animation and Games Studies Vol 5, No 2 (2019): Oktober 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i2.2991

Abstract

Motion Leap (Hand Motion tracking) is a term for recording hand movements used as digital models and is an additional device that can be connected to a computer and can then be used to replace both mouse and keyboard functions. In the 3D game "Everplane", Leap Motion is used as a game controller and is the main component of the game. The Everplane game is an endless game / endless runner type game. Endless runner is a game where the player's character continues to move forward through the endless world of games. The Everplane game has the concept of exploring space. The process of making 3D games "Everplane" through various data research is needed to meet the needs of game production through three stages, namely Preproduction (Game Design, Character Design and Layout Design), Production (Modeling, Texturing, Design graphic user interface, Music, Leap Setup Motion, Assembly Animating, Programming, and Problem Solfing) and Postproduction (Deploying, Mastering and Merchandise).Keywords: Leap Motion, Everplane game, manufacturing process
TEKNIK MONOLOG INTERNAL DALAM FILM ANIMASI 2D “BAD HAIR DAY” Dionisius Miki Pratama; Harthoko Tanto; Agnes Karina Pritha Atmani
Journal of Animation and Games Studies Vol 5, No 2 (2019): Oktober 2019
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/jags.v5i2.3126

Abstract

The animated film Bad Hair Day tells the story of a girl who became a victim of bullying because she has a different physical form than her other friends. Bullying is an act of violence, oppression, or intimidation. In this film, Jane who has long, messy hair like a bush becomes a bully victim by her friends, so she feels depressed and sad. The turning point in this film is shown in a moment where the character Jane rediscovers something that has long been lost from her life: friendship. The intangible interconnected friendship that motivates him in the face of abuse carried out by his friends. The storytelling technique chosen is an internal monologue technique. Internal monologue is the technique of delivering stories whose source of sound comes from the thoughts or feelings of the character Jane in the film. Internal monologue technique will help the audience to better understand the feelings experienced by the main character in this film.

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